I AM A BIT OF A VAGABOND. I CAN'T SIT STILL FOR LONG AND ONE OF THE MANY PLACES THAT I ENJOY VISITING ARE THE ROCK WALLS. I AM A. . .
I love solving problems on the rocks, when I'm not solving problems for the users.
HELLO. . . I'M
Climbing and designing products are very similar. How so? You say . . .
I'M SOLVING A PROBLEM
CLIMBING. A climbing route is called a "problem".
PRODUCT DESIGN. User's pain point is also called a "problem".
PRACTICE MAKES PERFECT
CLIMBING. It takes a lot of tries—falling—to complete the route.
PRODUCT DESIGN. This is called iteration.
SOMETIMES I NEED INSPIRATION
CLIMBING. This is call betas.
PRODUCT DESIGN. Dribbble, Behance, Awwards, Quora, Medium . . .
I GEEK OUT ON STUFF
CLIMBING. Ropes, harness, ATC (if you spell this word backward, you'll get CTA), quick draws, climbing shoes.
PRODUCT DESIGN. Sketch, Invision, Mac
CLIMBING. I have to make sure my belay partner set up the belay correctly.
PRODUCT DESIGN. I have to make sure my design are developed correctly.
IT TAKES TEAMWORK TO CREATE A GREAT EXPERIENCE
CLIMBING. My climbing partners keeps me safe, makes me laugh and give me betas.
PRODUCT DESIGN. Feedback from my teammates ensure that I'm designing the best user experience possible.
IF IT STRIKES YOUR FANCY, YOU CAN . . .